The world's first active gaming facility, Activate, is transforming entertainment in Coquitlam with its newest location, promising an electrifying fusion of advanced technology and physical adventure. The 9,756 square foot facility features 10 game rooms designed to engage players in dynamic, team-based experiences that go beyond traditional gaming environments. This expansion represents a significant milestone for Activate, which has become the fastest-growing entertainment company globally since its founding in Winnipeg.
The venue offers innovative game rooms including Mega Grid, Strike, and Laser, which combine digital gaming with real-world physical interaction. Players participate in cooperative or competitive modes, tracking their progress and earning rewards through high-tech RFID wristbands. This technological integration creates a comprehensive and engaging experience that tests both mental agility and physical prowess, positioning Activate at the forefront of a new entertainment paradigm that emphasizes physical engagement and technological interaction.
Adam Schmidt, CEO of Activate, emphasized the unique nature of the facility, describing it as more than just a gaming center. The company's rapid expansion now includes more than 30 locations across North America, with international growth into Dubai, the United Kingdom, and upcoming sites in Germany, Austria, Switzerland, and Scandinavia. This global footprint demonstrates the widespread appeal of active gaming experiences that promote physical activity while maintaining the excitement of digital entertainment.
The Coquitlam facility's design encourages social interaction, teamwork, and active participation, creating unforgettable moments for families, friends, and thrill-seekers. By blending digital technology with physical challenges, Activate aims to redefine how people engage with gaming and interactive entertainment. The location is poised to become a destination for those seeking a unique and immersive gaming experience that moves beyond sedentary entertainment models toward more physically engaging alternatives.


